Toon Boom Harmony 12 Premium 12.0.0


Title: ToonBoom Harmony Premium 16.0 Build 14155 v3 Win x64

Toon boom harmony 12 premium v12.0.0 macosx

3- Now open the Toon Boom Harmony folder and double click on the Toon Boom Harmony setup file. 4- Now an installation window appears, now agree to License Agreement and select a location for installation. 5- It will take a few minutes to install the Toon Boom Harmony, Click on Finish button after installation. √ Update May 2021 by Autotech. Toon Boom Harmony app for Windows 10 - Download Toon Boom Harmony for Windows 10/8/7 64-bit/32-bit. This app is one of. Toon Boom Harmony 12 Crack Windows Gta 5 Mod Pc Download 3d Frog Frenzy Download Run Dmc Greatest Hits Download. Toon Boom Harmony Premium Crack Skyrim Creation. And Harmony Premium will be roughly equivalent to Toon Boom Animate Pro as a full-on animation package for cut-out style animation as well as paperless. At the same time, new features will be introduced in the new release of Harmony 12.

Info:
Updated Patch to fix color bug

What’s New in Harmony 16: When working on a production, efficiency is key and Harmony is all about helping you stay focused. Through a set of new powerful tools, Harmony 16 supports pipeline integration and helps you be more efficient, increase your productivity, and solidify your workflow process.
A new Shift and Trace tool is now available in Camera view. Having this tool available right where artists need it helps streamline work and save time when creating frame-by-frame paperless animation.

New Onion Skin View: Harmony 16 helps you stay focused on the task at hand by neatly consolidating your go-to onion skinning tools and newly added features into one window.
Flexible Onion Skin Opacity Levels: Manage your reference drawings with new built-in sliders in the Onion Skin view. Control their individual opacity levels manually or link the sliders together for a quick adjustment.
Advanced Onion Skin: For finer control over your animation and to stay on model, activate Advanced Onion Skin, and then select which drawings you wish to see before and after. You have the freedom to choose which drawings or frames you see, skipping over the ones that aren’t essential.

Effortless Drawing Substitutions: Cut-out rigs can contain many drawing substitutions, enabling animators to quickly swap one drawing for another during the animation phase. With the new Drawing Substitutions view in Harmony 16.
Instantly Modify Multiple Frames: The need to adjust the position of a prop or character over multiple frames is often required. To speed up these changes, two innovative tools have been added to Harmony.
Animate Onion Skin Range: Expedite the task of manually editing a prop, character or pose over multiple frames with this new tool. Select your element, define the frames via the Onion Skin and make your modifications. It’s as simple as that!
Apply to Onion Skin Range: Swiftly make changes with this new flexible feature. Use the Onion Skin to select your drawing or simply a portion of what you want to change. Apply your changes with the Paint and Select tools which will quickly modify your selection across multiple frames.

Easily Modify Deformers: In a single move, you can effortlessly select multiple points on a Curve or Envelope deformer to modify its shape then nudge your points for precise positioning.
Node View Improvements: It’s now easier than ever to build node graphs that are organized, simple to navigate and will help streamline workflow.
Master Controller Enhancements: For improved usability, enhancements have been made to Master Controllers making it easier for riggers and artists to adopt this powerful tool. Harmony 16 now comes with pre-packaged Master Controller Setup Wizards, giving you the control to create Master Controllers — no scripting required.

Toon Boom Harmony 12

Performance Enhancements: To keep you on track and help you stay productive, Harmony 16 is equipped with key performance enhancers.
Local Caching: Harmony 16 significantly reduces latency by allowing you to work from a local cache. When opening a file in database mode in Harmony, simply select the option to locally cache your scene. Drawings will then be copied from the server to your workstation, shortening the time it takes to load and save files.
Improved Interactivity: Interactive software rendering speeds have been improved. If a prop is modified or an effect is added to a character or a scene, Harmony 16 will merely render the item changed and not the entire scene, significantly cutting down render times. Harmony 16 also has faster rendering speeds for 4K scenes.

New features to inspire creativity: With Harmony 16, new features have been added that inspire creativity and facilitate compositing tasks.
Shake Node: Simulate a natural looking camera shake with the new Shake Node in Harmony 16. Obtain smoother movements between shake positions, conveying a continuous realistic effect.
Transform Loop and Tile Option for Backgrounds: Transform your background into an infinite looping pan with the new Transform Loop node.
Importing and Rendering 3D Models in Harmony: You can now import, rotate and scale a 3D model and then convert to a 2D image directly in Harmony 16. Reposition your 3D model and convert to 2D as many times as you want, for better workflow and better 2D-3D integration.
Export to GIF: Instantly transform your scene into an animated GIF with Harmony 16’s new export feature. Don’t forget to share your GIF for a chance to go viral!

Highlights: Eliminate the need to depend on third-party 3D software to render 3D models into 2D for use in Harmony. Convert 3D sets or props to 2D to use in the scene or as a drawing reference.
Render 3D models to 2D for faster interactive and playback performance.

Toon Boom Harmony 12.1 Release Notes

Toon Boom Harmony 12 Premium V12.0.0 Macosx

Toon Boom Harmony 12 Premium 12.0.0

Version 12.1

Toon boom harmony 12

Here are the new features, changes, improvements, and bug fixes in Toon Boom Harmony 12.1:

Features
Changes and Improvements
What's Fixed?

Features

FeatureDescription

Deformation

(Harmony Premium)

Create New Deformation Chain Tool

A new tool called Create New Deformation Chain lets you create new chains of deformers for new drawings by adding a Transformation-Switch node to your deformations. You can find this new tool in the Deformation toolbar.

Transformation-Switch Node

A new Transformation-Switch node lets you connect chains of deformations, Pegs, Mesh Warp, Quadmap, Quake or Ortholock nodes. The timing of drawings in a layer determines which chain is used.

Converter Script

A converter script called TB_ConvertLegacyDeformation.js changes old deformation chains into the new Harmony 12 style.

Deformation Toolbar

A new button called Enable Deformations lets you show deformed state of all deformed chains while drawing. It's a bit like the Set Up button in previous versions. Enabling this button shows the onion skins and other layers with images deformed or not.
The Reset Current Keyframe button lets you copy the set up position as keyframe values at the current frame (like the Copy resting position to Current in Harmony 11).
The Transformation Selector lets you easily change the deformation chain associated with specific drawings. When using this, it changes the associated drawing in the Transformation Switch.

Convert to New Drawing and Add Deformation Chain

This feature creates a new drawing from the deformed current drawing and then associates it to a new deformation chain that has all the same deformer nodes as the original chain. It copies the values of the current keyframes and pastes them as the initial values of the new chain.

Rename Transformation

Allows you to give a more informative name to your transformation chains, either your deformation chains or any other type of chains made of peg, Mesh-warp, etc.

Web Control Center

The Web Control Center lets you perform most of the operations that the Control Center does but through a web browser. You can create, delete environments, jobs, scenes and users, as well as export from and import to the database from another site or onsite. There are movie and thumbnail previews of scenes, and you can send scenes to render.

Timeline

Remove Duplicate Key Exposure

There is a new button in the Timeline toolbar for removing unnecessary drawing key exposures that were created when pasting with the Enforce Key Exposure option selected (for example)—see Removing Duplicate Key Exposures.

Timeline

(Harmony Premium & Advanced)

Enforce Key Exposure

A new paste option lets you decide whether to create key exposures or not. This option is located in two places:

Timeline view menu (Edit > Modify Paste Presets)
Paste Special dialog box

See Pasting Key Exposures Using Different Modes.

Paste Mode for Pasting Keyframe and Exposure Values

You can change the way the normal paste works. There were two presets; one for keyframes and one for exposure. Now there is a third one for pasting both keyframe and drawing exposure values at the same time. Also, you can customize the three presets to your liking.

Tip: You can also use these three presets as a quick way to change how the paste works if you don’t want to limit them to keyframes or exposures.

All three presets are available from the Timeline view menu (Edit > Modify Paste Presets)—see Modifying Paste Presets.

Extend Timing and Swap Drawings

Two new options allow you to extend the timing and swap drawings when dragging, copying, cutting or pasting in the Timeline and Xsheet views. The Fill Gap with Previous Drawing option is used at the source of the cut and the Fill to Next Key Exposure is used at the destination of the paste.

These options are located in two places:

Timeline view menu (Edit > Modify Paste Presets)
Paste Special dialog box.
Preferences

Extend Exposure of Previous Drawing

When this option is selected, drawing something in a blank frame will create a new drawing and extend the timing from the previous exposed drawing (like in older versions of Harmony).

This option is called Extend Exposure of Previous Drawing and is located in the Preferences dialog box:

Harmony Essentials: General tab, Timeline section.

Harmony Advanced and Premium: Exposure Sheet tab, Drawing Creation section.

See Extending the Exposure of Previous Drawings.

(HarmonyAdvanced and Premium) Overriding Exposure and Keyframe During Drag and Drop

A new option lets you overwrite exposure and keyframes while dragging and dropping. This option is located in two places:

Timeline toolbar, Toggle Override Exposure and Keyframe During Drag and Drop button
Preferences, Timeline tab

See Overwriting Exposures and Keyframes.

Drawing

(Harmony Premium & Advanced)

Using bitmap brushes with a complex set of properties has been optimized to be two to three times faster!

Customer Experience Improvement Program

Harmony now includes the optional Customer Experience Improvement Program whereby usage information is collected and sent to Toon Boom. The data does not contain any personally identifiable information and cannot be used to identify you. The data will consist of a basic hardware description, a project summary and usage information. We will only use this information for software improvement purposes, as well as sharing the information with third parties for the same reason.

The Customer Experience Improvement Program is enabled by default but is voluntary. If you prefer not to participate, you can opt out when you first launch the software, by using a global preference, or by a command line argument.

Changes and Improvements

Changes and ImprovementsDescription

Deformation

(Harmony Premium)

The Deformation tool properties retain their state when you restart the application.
Web Control Center

Updated Dictionaries with Web Control Center

You must update the comp.dict file in the database so Web Control Center works properly. It is now possible for the path to be longer when sending a scene to batch render (Harmony Premium and Advanced).

PreferencesAdded number of undos in preferences for Harmony Advanced and Essentials.
NodesInsert a node into the Node view automatically by pressing Enter while you have a node selected in the Node Library view.

Flash Import

(Harmony Premium & Advanced)

The Export to Harmony.zxp extension for exporting files to Harmony from Flash is now included with Harmony. You no longer need to request the extension from us. For the locations of the extension, see Importing FLA Files.
When importing SWF files, you can import files that have a compression of Photo (JPG) or Lossless (PNG).

What's Fixed?

Boom
Item FixedDescription
Fixed crashWhen using Colour-Override while keeping the softrender active and adjusting the Colour-Override values.
When importing a SWF file with faulty tag for JPEG image.
Fixed issues

The picker from the Colour Picker window works differently to support picking outside the application. To pick a colour, hold down the mouse button as you move along the desktop to preview colours, then release to select the colour.

If the Sticky Eye Dropper option in the Preferences dialog box (Drawing tab > Options section) is selected, the dropper will not have this new behaviour.

Parts of a drawing were not showing in OpenGL preview.
The trial version of Harmony Essentials did not see the drawings just created.
The Onion Skins of new Bones and Game Bones unintentionally change as you edit the bones.
Four-digit numbers don’t fit in the Frames, Start and Stop fields of the Playback toolbar.
The Blur-Radial-Zoom from Harmony 10.3.1.9206 gave a different result in Harmony 12.
The pencil lines of drawings do not retain their size after copy/pasting them into a new drawing layer.
Duplicating a drawing removes all the key exposures of the current drawing.
When the Onion Skin is set to Outline Only, it didn't work on drawings with deformers.
A template that includes a deformation has a thumbnail generated that does not include the bounding box of the deformed drawing. This results in the thumbnail showing only the other undeformed drawings.
The render of small pencil lines did not produce nice curves but rather angular results.
The palette-list was not saved in a new scene if you did a Save As New Version instead of Save.
MiscellaneousFixed export of deformation to SWF.
Fixed wrong compositing order with legacy scenes with symbols.
Fixed cel swapping from the Library view when you have symbols.
Fixed unreadable palette and scene when a colour swatch name contains a backslash ().
Fixed wrongly displaying the internal peg controls of a drawing layer when displaying the deformation controls.
Fixed import of AI file with name of 43 characters.
Fixed texture shifts on mouse up when using the vector brush tool.
Fixed the somewhat random order of cables when dropping a parent between two children in the Timeline view.
Fixed incorrect behaviour of Toon Boom bitmap image when using the Colour-Override nodes. They were blocked when using Render Selected Colours or Render Selected Colours and Bitmaps.
Fixed animated Collada files that do not import properly.
Fixed disappearing drawings in scene with symbols converted from Animate 3.
Fixed Show Strokes option that didn't show them in Line Art in Camera view OpenGL.
Fixed wrong directory path when importing a scene with Control Center from a shell command.
Fixed Vectorization dialog box: strictness and pegSide or fieldChart settings.